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The map's still too big, historically important factions are locked behind DLC from launch, and Creative Assembly still doesn't remember that they used to balance the campaign via faction-wide economics rather than counter-intuitive building chains, so the campaign gets dull before it's even remotely close to the finish. The actual combat is also still terrible - fast and floaty, with the stupid "kill animation" system of Shogun 2 allowing for ridiculous outcomes because each soldier can only engage one other soldier at a time, therefore theoretically allowing a single soldier from a high-stats unit type to hold off infinite inferior enemies like it's 300 or something.
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The factional politics are still total crap and I literally cannot believe that Creative Assembly doubled down on them, but it's not surprising that someone there is inspired by Crusader Kings 2. The new horde system is great, although after double-digit hours of play I was still having difficulty figuring out the strategic value, in absolute terms addressing an entire campaign's worth of discrete decisions, of sacking versus looting versus razing versus occupying a specific settlement, but at least the presence of a settlement-agnostic gameplay style via hordes makes it a decision with some relevance beyond just making the decision itself.
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For every step in the right direction, like a slower timescale for strategic gameplay and a more flexible province system, there are steps back towards the wrong, like an interface even more crowded than before and more full of pointless numbers and bars to signify the presence of mostly meaningless systems.
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I am really looking forward to this episode, because I just got done with twenty-hour hours of Total War: Attila, courtesy of Steam's free weekend, and I found it just to have covered all of the bad design decisions in Rome 2 with a wealth of band-aids.